Mini Custom Night #Recall Changelog

Engine/Global Changes

* Pausing is now possible with the P button.

* More songs added along with a display to show which song is playing.

* Pressing R changes the song currently playing.

* Escape now exits to the menu in game and exits the game in menu (not on the browser version). This in turn fixes an issue where the webpage would need to be restarted after pressing escape on the web version due to the game ending.

* Fixed an issue where the usage bar didn't convey information accurately.

* Removed a few code redundancies.

* Version text updated to "version#R".

* Fixed an issue where winning while dying during the power outage section caused weird behavior.

* Adjusted power balancing.

Music Added:

* Flowing (Sonic Frontiers)

* Crash (Mega Man Zero)

* Dr. Cossack Stage 2 (Mega Man Anniversary CD)

* Enjoy This World (Sonic Frontiers)

* Sonic Advance 2 Trailer Track

* Quartz Quadrant Present (Sonic CD)

* Neo Arcadia Shrine (Mega Man Zero)

* A Solitude That Asks Nothing In Return (Guilty Gear X)

* Bloodstained Lineage (Guilty Gear X)

Character Changes

Chica:

* Added a "Pizza?" sound effect when her music box needs to be changed.

Candy Cadet:

* Fixed a bug where his animation wouldn't play after the initial voice line.

Foxy:

* Added a chance for Foxy to sing after a period of time if he's hidden away in his cove.

Golden Freddy:

* Upped the amount of frames you have to react to Golden Freddy from 200 to 250.

Download

Download
mcnp6.rar 177 MB

Install instructions

BE AWARE of the fact that you need the .pck file in order to play the exe version. I didn't know this at first but now I do so now I'm letting you all know that you need that!
If you'd like to edit this project just know that it runs in the Godot Engine.

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